A Few Points on No Man’s Sky

It’s been a couple of weeks since the massive procedurally generated universe of No Man’s Sky was released on PS4. This game went through quite a lot of hype since it was announced in 2013. Now that it’s come out and people have actually gotten to play it… Well… Look. I think it’s time we stop shitting on No Man’s Sky. Here’s why.


Hello Games is an indie game studio

One of the biggest problems I’m seeing people have with this game is that there’s nothing to do. It’s too big for its own good. It’s very monotonous and doesn’t have a massive story to work with the massive universe.

Right. All this is mildly true, and you can feel that way all you want. But you’re the one that paid $60 for an indie game. This team of 15 people made an amazing game. If they had delayed it longer to put more content in instead of doing it in updates, you’d have been just as angry. You paid for 18,446,744,073,709,551,616 planets, and that’s what you got.


You hyped it up yourself

Sean Murray did his fair share of interviews and gameplay demos before No Man’s Sky’s release, but he never really promised anything that wasn’t in the game. He promised a quintillion planets. Check. He promised mining minerals, crafting ship components, and a language learning minigame. Check, check, and check.

The one thing that everyone seems to be forgetting is that he also promised that there would be little to no story to No Man’s Sky. You get this entire universe, all this equipment, and the ability to do basically whatever you want. You can be a pirate. You can be a trader. You can spend the entire game on one planet if you really want. They gave you the ability to do everything the promised, you just actually have to work for it.



As a student of philosophy, I’ve spent a bit of time pondering the meaning of life, the universe, and everything. Why are we here? How did we get here? More importantly, how did the space we occupy get here?

Are we a computer simulation? Are we really just a gigantic, less interesting version of The Sims 4?

No. It turns out we’re just No Man’s Sky. This miniscule game developer actually came together and found a way to create an entire universe, populate it with life, weather, asteroids, suns, black holes, and everything else that actually exists in our universe. You can push a button and an entire nebulous gas cloud pops in and out of existence. Sean Murray and his team are gods to the beings that live in their world. How amazing is that?


Personally, I love this game. I think it’s everything I wanted and more. If you think it’s shy on content, just give it a few months. That’s what updates are for anyway, right? And if you’ve been living under a rock for the last three years, go buy this game. You won’t be disappointed.

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